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Forum Home > Maps & mods > ONS-DayBreak-Q1
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kentaroPM
#11
Aug 27, 2011 1:53 PM
Kentaro Member - Joined: Mar 21, 2010
Posts: 205
Your choice is not bad.

But please keep the link tank, which is very important is team strategy.
wormboPM
#12
Aug 27, 2011 5:20 PM
Wormbo Member - Joined: Aug 12, 2010
Posts: 48
Direct connection between cores and no nodes sounds like that old Overload game type. I think it was played on CTF maps and the goal was to destroy the other team's base thingy, basically a power core.
Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives
crusha_k_roolPM
#13
Aug 27, 2011 7:52 PM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
wormbo wrote:
Direct connection between cores and no nodes sounds like that old Overload game type. I think it was played on CTF maps and the goal was to destroy the other team's base thingy, basically a power core.


Honestly did that core look way cooler. And the maps had a very basic type of destroyable environment (altering between two meshes).
izumo_czPM
#14
Aug 28, 2011 7:18 AM
Non-member Joined: May 03, 2011
Posts: 43
How about adding a node that can be built freely (regardless of connection to cores)?
crusha_k_roolPM
#15
Aug 28, 2011 10:05 AM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
Such a Node could be used to spawn automatic defense turrets for the team that holds it.
vk__PM
#16
Aug 28, 2011 11:44 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Update;

Changes:

Removed center node
vehicle layout
Underground sewer
Use of relics
Jumppads

http://BIT.ly/VKMAPDESIGN


vk__PM
#17
Aug 29, 2011 2:30 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Changes;

Scorpion replaced by Stinger
4 Hoverboards for each team
Respawn time Goliath from 30 to 60
- Badger from 15 to 30
- Paladin
Core health from 12000 to 16000 (based on b4)
Link turret health reduced from 1200hp to 350. Good enough.
Tower and mover from side to side + shoot-up mover.

New weapons

- Postlayer: (shield thingy) Useful to protect sewer holes.
- Nukelayer: slow spider nuke


Relics:
Added: Relic of health
Added: Relic of radiation
Change: Relic of speed respawn time from 20 to 10
http://BIT.ly/VKMAPDESIGN


Last edited by: vk__ Aug 29, 2011 3:01 PM
thomasitoPM
#18
Aug 30, 2011 12:53 PM
Thomas!to* Member - Joined: Jun 15, 2009
Posts: 221
goliath is still too powerful and too well covered... can't you make the antenna thingy between the cores accessible? or cut some holes in the walls....

also worth considering would be to MIRROR everything to the other side, making both cores attackable from both sides which could spread the action to the whole map (and stops this badger/goliath core "defending" a.k.a. spamming....




one more thingy - when i get to the AP Painter, there is no further tricking from there, no jump pad, no wall jumps... I always have to get down into the danger zone where i mostly am crushed by some random badger or manta.
7/~
vk__PM
#19
Sep 04, 2011 11:30 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Back again with some news!

I created another version of daybreak, called DayBreak-Q2

Totally different, Q1 and Q2 u can see as the sektor8 and sektor9
It has 2 nodes, fast-directly action with defence and attackers. Very small map. I tested it with bots and that game was so fun that i can't barely wait to see it with human players^^
Map weight is 3.44MB!

Grtz,
VK
http://BIT.ly/VKMAPDESIGN


vk__PM
#20
Sep 05, 2011 2:56 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Update; Q2

Enlarged the base, new pickups like haste relic and 2 vehicles.
More nodes.
http://BIT.ly/VKMAPDESIGN


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