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Forum Home > Maps & mods > ONS-FREELANCER*_VK!
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vk__PM
#11
May 15, 2010 9:16 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
I can follow u in all the comments, time for beta2^^

To do list:

Remove mine layer
Seriously Reduce rockets
P/Node

Access with stairs, i did a bad thing to remove the other stairs =(
Reedemer Palace, yeah i totaly forget about that one! Normaly there was a node. I remove Locker, but thom, to be hounest how can a nub get up there whithout using shield ^^ But i understand!

Jup, middle node i was strubbling with, i need to set a jumppad for it.

Yes the walkways are to small, i make them bigger!

I need to find a solution, for the node with stairs. On the other side without the stairs u have the pipehole above the walkway to heal the node. Easy, and no risks.

I will try out.

Thx for commenting!

http://BIT.ly/VKMAPDESIGN


Last edited by: vk__ May 15, 2010 9:18 AM
thomasitoPM
#12
May 15, 2010 9:24 AM
Thomas!to* Member - Joined: Jun 15, 2009
Posts: 221
nice! that sounds great. oh and i will think of something with that stairs-node....
perhaps i will post a sketch here soon in case i come up with a good solution.


btw call me a noob but i get up there without a shield jump =D
7/~
Last edited by: thomasito May 15, 2010 9:24 AM
vk__PM
#13
May 15, 2010 9:33 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Realy? U get up without shield? I Adjust that!

I post later today all the changes and try it again.
Thanks for support.
http://BIT.ly/VKMAPDESIGN


ryokureyPM
#14
May 15, 2010 2:02 PM
ryokurey Member - Joined: Oct 28, 2009
Posts: 34
VK!*, I have something to say
I love spam
I love little maps and close battle
(But I hate my english...)

So I Have to love your map =D

But if you can do all of the map a little bigger, that's would be better

All of the "hide" way are very funny, don't delete this, please^^

Approuved map
Yesterday, I dreamed of a bird and a potato chips which meet and played bowling.

Not I have fun!
foibosPM
#15
May 15, 2010 2:33 PM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
I can't check the map, but loading it right now, thank you for it, VK*. Btw, I won't load any more NV maps, there is already a bunch of them (and I'd like to remove some of them too).
kentaroPM
#16
May 15, 2010 3:01 PM
Kentaro Member - Joined: Mar 21, 2010
Posts: 205
In fact, you can rename it ONS-Spambox2
We were only 12 or 14 playing it, imagine what it can be with 32 human players! But it may be funny^^

To Foib': There are vehicules in this map! One tank, one hellbender, some mantas and scorpions.


vk__PM
#17
May 15, 2010 3:04 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Indeed, it is to spammy that's why i adjust the whole map. I post it soon!

@ ken 20


http://BIT.ly/VKMAPDESIGN


foibosPM
#18
May 15, 2010 3:13 PM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
The chat log from 1st match (32 ppl online):
http://sharetext.org/CEY6

2nd match:
http://sharetext.org/FSVX

3rd match:
http://sharetext.org/P9B3
Last edited by: foibos May 16, 2010 8:55 AM
crusha_k_roolPM
#19
May 15, 2010 3:18 PM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
Great, I was writing a huge post and this damn forum deleted my cookie again. -.-


Ok, then the short version:


You can see the whole map from a core => no use of Zoning (see Mapper's Corner) => bad performance => bad.


No use of semi-solids => *me bites a stair*


Ventilation is too low => bots can't use it and we can't dodge there => the guy with the biggest weapon wins there => boring, frustrating => make it at least 88 UU high (size of a player), actually you need more than 88, take 100.


Some weird sound bugs (do you PickupBases emit sound…?)


Top WeaponBase has know texture bug. See Mapper's Corner.


Textures are grey, no contrasts in colour of brightness of lights => looks booooring. Everything is lit in the same way, even when there are no lightsources. Don't be afraid of shadows. And colour contrasts. For example do many Egypt maps have a blue technical alien technology stuff in contrast to the antique brown stones.

Not even talking about trims and Emitters and other decorative meshes.


Orientation is hard, layout too confusing => no chance to plan anything => I go to the point infront of me, but no chance I knew how to get straight to a place where I want to go right now.

Radar map doesn't support this, as it's not really configured.




In fact you should rename it. No offense, but with such a name do people expect the map to represent our clan, but we are not a clan of NV-players and for sure not a clan of spam-players (although some players here make us look like one). The map doesn't even have any reference to our regulars, like Titan Necropolis does. (And putting a few names in such a small map won't do it, it would only make it worse).

We can make a Techcom - Freelancer map later, but I don't think this one should be taken as such a thing. See it as your first try. No one ever plays a mapper's first map, you usually don't expect it to be played. It's for your own experiences, nothing more.
Of course should you keep on improving this, TripleSlap is also no beauty, but please don't call it this way.

Improving it will help you for future maps.

No offense, just my usual critic that everyone has to endure.
Last edited by: crusha_k_rool May 15, 2010 3:22 PM
vk__PM
#20
May 15, 2010 3:24 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Im pretty ammused by that text log foi, that version beta 2 will be so much better. I upload it tomorrow.

Crusha, i now there are things that must be better, but hey its still a beta version.


VK
http://BIT.ly/VKMAPDESIGN


Last edited by: vk__ May 15, 2010 3:28 PM
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