foibos • PM |
May 08, 2010 5:24 AM
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Foibos
![]() Posts: 551 |
UDamage is a bonus, if you want it, you have to risk. Core is well defended, the team has a chance for comeback, but you can still get there and attack it for few seconds. You will die there? Then you can stay at home. The hoverboards idea... 2 at each beach node. They can provide you different way to distant node, some turrets should be enabled then. It could be fun shooting down the guys and watching them swim.
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Last edited by: foibos May 08, 2010 6:55 AM
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thomasito • PM |
May 08, 2010 5:37 AM
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Thomas!to*
![]() Posts: 221 |
well, the SuperShield is also a bonus and it is not under water.
and the redeemer an even bigger bonus, no risk to get it at all! i am just saying the risk as it is now is too high. hoverboards-idea sounds nice! imagine 2 guys coming in there totally unexpected - that's action-movie-like ![]() plus as the hoverboard is not extremely fast, they can be shot quite easily. we'd have to test that. i think the effort to add 2 at each node is minimal. oh what i totally forgot: even though there are no vehicles - add AVRILs to the weapon lockers please!!! you totally forgot that, i like to utilize them to take down a node quick... and to kill an enemy on foot with an avril is just priceless! ![]() ![]()
Last edited by: thomasito May 08, 2010 5:37 AM
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jancsi33 • PM |
May 08, 2010 6:12 AM
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Jancsi.:LLS:.
![]() Posts: 217 |
I do kill people on foot with AVRILs
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crusha_k_rool • PM |
May 08, 2010 6:40 AM
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[GSPB]Crusha
![]() Posts: 926 |
Ok, Redeemer then probably on the upper bridge where it would replace the Supershield. Current Redeemer locations should completely go.
Maybe a normal Shield on the lower bridge. AVRiL - roger that. Turrets at the beach - one or two could be ok spread over the entire map, but that should do then. Hoverboards - do not want. ![]() And the next version will not need the Jailbreak.u any longer. ![]()
Last edited by: crusha_k_rool May 08, 2010 6:40 AM
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kentaro • PM |
May 08, 2010 6:51 AM
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Kentaro
![]() Posts: 205 |
Crusha, do you want me to do this? (i will show you what i learned
![]() And maybe we can just test the hoverboards? It's not a attacking vehicle, so SavoIsland will not become a manta-me-up map ![]() Note for all the players: Crusha and me don't create SavoIsland, we just convert it from its original Jailbreak version. However, we did this without his author's agreement (i'm always waiting for an answer...) Thus, the aim of this map is to be played ONLY on TechCom ONS32. PS : The name of this map is ONS-SavoIsland, the "K" is for Kentaro, it's my signature ![]()
Last edited by: kentaro May 08, 2010 6:52 AM
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crusha_k_rool • PM |
May 08, 2010 7:05 AM
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[GSPB]Crusha
![]() Posts: 926 |
Sure, go ahead. Just fix the NewWeaponBase texture bug if it occurs.
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kentaro • PM |
May 08, 2010 7:39 AM
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Kentaro
![]() Posts: 205 |
Ah ,just for Jailbreak.u, can you do this? I'll send you a link when i'll finish my part of the work
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crusha_k_rool • PM |
May 08, 2010 8:11 AM
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[GSPB]Crusha
![]() Posts: 926 |
Just search for Actors and use "JB" as keyword. It will list you a JBCamera...something delete that. It's somewhere high above the map in the center. It's used in Jailbreak to get that fancy 3D-radar to work, but you don't need it anymore.
Save the map then and the next time should it load without any Jailbreak-Actor in the ACB because the package isn't referenced anymore. You can see that when there is no JBInfoJail anymore as a subclass of 'Info'. ![]() |
kentaro • PM |
May 08, 2010 9:19 AM
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Kentaro
![]() Posts: 205 |
Here is the update version: http://rapidshare.com/files/384938500/ONS-SavoIsland-Kbeta3.zip.html
New: -Removed redeemers and add one on the highest bridge -Put the supershield on the lowest bridge -Added AVRIL's at the weaponlockers -Put some protections to protect the node 7 (maybe it isn't very esthetic, see what you can do) -Added some link ammo at the weaponlockers near the central node -Deleted the jailbreak actor Stay the problem of the turrets and the hovercrafts- i don't know how to do this. EDIT: Don't understand why, but all the map lags (much at the middle, a little at the other places)
Last edited by: kentaro May 08, 2010 1:22 PM
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kentaro • PM |
May 10, 2010 3:46 AM
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Kentaro
![]() Posts: 205 |
Answer receive from ZedMaestro!
"Hi Kentaro Sure, go ahead, and enjoy Zed " ![]() |