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Forum Home > Maps & mods > ONS-AggressiveAlleys2011
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vk__PM
#11
Mar 24, 2011 1:03 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Good idea on node setup #1 BUT, i think there is to much pressure on 1 and 2? And i think we need to cross links like original.

Alternative #3 is also good.
But, u can hit node 10 from 3 easyly from distance and from 4 to 9
http://BIT.ly/VKMAPDESIGN


Last edited by: vk__ Mar 24, 2011 1:08 PM
foibosPM
#12
Mar 31, 2011 3:17 PM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
Lovely map. What is wrong, in my opinion: Permanently being killed by turrets outside, one turret in original position is enough. No chance for comeback if you lost the primaries, no way thru the spammed corridors. Missing ladders on these buildings:

This link setup would be better (outpost nodes for comeback, guarded by Sentinels, no need for fixing the way to current primaries):

Gorzakk's new Turtle can replace the Aegis, it's slower.
vk__PM
#13
Mar 31, 2011 4:04 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Good idea, link setup also.

But not the gorzak Turtle i tested it, and what a huge defense shield! This is to big for this small map in my opinion. No?

What about always attackable node 1 and 2? When u lost the primaries u can reclaim the node. If not the outpost is unusable to take any node back when u lost primaries, because the outpost for each team are at the wrong side, must switch but that will mess up the sight at link setup.

Another idea, is to make 3 and 4 always attackable, and use of the outpost with new ladder to reach iit fast.
http://BIT.ly/VKMAPDESIGN


Last edited by: vk__ Mar 31, 2011 4:10 PM
foibosPM
#14
Mar 31, 2011 4:27 PM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
You're right, the isolated nodes won't do much without the tweak you suggested. Try to make always attackable 3 and 4, 1 and 2 would be too easy. And put the ladder into the right position? And what about this one:

If turtle's shield is too heavy, EONS Paladin is a favorite.

Edit: If you put the ladder on right, defenders of 3 or 4 can shoot you directly. So on left?
Last edited by: foibos Apr 01, 2011 8:23 AM
foibosPM
#15
Apr 04, 2011 4:38 PM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
Please, replace the Hellbenders with EONS Hellbenders, they're more useful when there is only the driver in. The isolated garage needs a defence, check out this idea for Sentinels placement:

The vehicles should be more hidden, less attackable from outside.
vk__PM
#16
Apr 05, 2011 1:27 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
New update:

Changes;


Turrets in the Garage, with automatic door.
Eons Pala and Eons Hellbender.
Node changes and link setup.
Removed Minigunturret (2)
http://BIT.ly/VKMAPDESIGN


thomasitoPM
#17
Apr 05, 2011 4:30 PM
Thomas!to* Member - Joined: Jun 15, 2009
Posts: 221
you're so quick with the updates i barely keep track of all the changes

like the current version alot, although goliath campers still dominate the map pretty much... but once ppl learn to spawn at the satellite node this should be history I hope...
7/~
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