kentaro • PM |
Aug 25, 2010 4:25 PM
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Kentaro
![]() Posts: 205 |
ONS-Naturaleza_Artificial , T32 version is now available. (I know it was quick, but i didn't change a lot of things).
Changes from the original version ( made by Héctor 'danielumio' Beretta , special thanks to him for this excellent map and for his agreement to edit it): - wisely filled the weaponlockers - added some vehicules to base - added some jumppads - improved the bot pathing - corked the hole behind the core For the screenshots, take them here: http://www.mapraider.com/maps/?fileid=4407 I didn't put Avril's in the weaponlockers, because there are weak vehicules in the map, i want to reinforce the scorpions. Besides, there are 6 avril's spread in the map (put by the original author): 1 at each core, one near the primaries nodes, one near one of the secondary nodes. There are no flyers in this map, it will be only a ground battle. The original author put a special music for this map, i've included it in the zip. Please, let it like it is, Foibos. Thank. If you think there are not enough vehicules, or weapons for 32 players, i can change it. Download link (10,4 Mo): http://rapidshare.com/files/415304959/ONS-Naturaleza_Artificial.zip Edit: Changed the zip, it will work now. Enjoy, Kent' ![]()
Last edited by: kentaro Aug 26, 2010 2:03 PM
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vk__ • PM |
Aug 26, 2010 12:37 AM
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VK!*
![]() Posts: 460 |
Uhh, looks strange! Definitely want to try it out. But that lantarn doensnt fit the scene ^^ Maybe at vortex! Anyway the creator did a good job. =)
Grtz Vk |
foibos • PM |
Aug 26, 2010 12:39 PM
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Foibos
![]() Posts: 551 |
What does mean the T32? I thought you've made this edit for us.
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thomasito • PM |
Aug 26, 2010 1:00 PM
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Thomas!to*
![]() Posts: 221 |
that's exactly the question that immediately came up for me as well...
kent ".T32" is the suffix for the titans! it doesnt mean "Totally suitable for 32 players" x) ![]() |
kentaro • PM |
Aug 26, 2010 1:14 PM
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Kentaro
![]() Posts: 205 |
Oh, sorry.. didn't know that
![]() You can change the name, Foibos. Otherwise, what is the problem? You don't see the nodes? Edit: Effectively there's a problem ![]() I'll try to solve it. Edit: Solve =)
Last edited by: kentaro Aug 26, 2010 1:59 PM
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lilalurl • PM |
Aug 26, 2010 1:23 PM
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lilalurl
![]() Posts: 67 |
Most times, 32p is used to denote that a map was adapted to be suitable for 32-player matches.
But then, from the list of changes you wrote, there are no major changes (adding a node, a building etc...) you can simply use any indicator that would suggest this is your edit of the map. |
foibos • PM |
Aug 26, 2010 5:51 PM
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Foibos
![]() Posts: 551 |
Ok, uploaded, we'll see. Ah, but it is miss my beloved hoverboards and if I'm not quick enough to get a vehicle, I have to run into the hill.
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kentaro • PM |
Aug 27, 2010 7:46 AM
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Kentaro
![]() Posts: 205 |
Oh, i totally forgot them
![]() I'll add them. And running into the hill is fun, you know ![]()
Last edited by: kentaro Aug 27, 2010 9:30 AM
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thomasito • PM |
Aug 28, 2010 1:00 PM
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Thomas!to*
![]() Posts: 221 |
Kent, thanks for the effort, but the map is totally unplayable. It looks nice, but the gameplay is just way beyond acceptable.
Played it for the first time today and B!tchx was in my team, no pro on the other side - we still lost and this like never happens. Here are the reasons why: - it takes a good minute to get to primary node - once this primary is lost, you get attacked by redeemer, paladins, hellbenders, mantas and players on foot who are all above you so that is close to impossible to rebuild the node (and due to the node setup there is no other node to build/attack) - weapon lockers are not stacked at all, not even avrils are there to take down mantas nor a paladin who has his shield up from the distance - half of the team didn't find primary node once it was lost - core is only vulnerable from one side - "Death_Skill" drove a hellbender in there and just mawed down everyone who tried to attack the core maybe there is a slight better chance with improved lockers and when the base moves up about 100 feet and once the primary is on the same level as the secondary nodes.... until then we need to remove this map... its beauty doesn't make up for its bad playability. ![]() |
foibos • PM |
Aug 28, 2010 3:41 PM
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Foibos
![]() Posts: 551 |
I'm afraid that Thomas is right. You should consider if it's worth trying to improve this map or for example renovate another map like Echo or DarkMarsh or Magnanimous, which need new weaponry only to become popular.
Last edited by: foibos Aug 28, 2010 3:49 PM
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