vk__ • PM |
Jul 05, 2011 2:43 PM
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VK!*
![]() Posts: 460 |
Here is a map where ive been started a long time ago and never finished it. Untill now.
After the complains about Tripleslap. I deciced to complete it and change some things. Don't understand me wrong, this is entirely fresh created. That's why i gived it another name. What the difference? Well euh.. Everything! ![]() ![]() b2
Last edited by: vk__ Jul 08, 2011 11:09 AM
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kentaro • PM |
Jul 06, 2011 10:18 AM
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Kentaro
![]() Posts: 205 |
oO i'm impatient to see that!
Nice work dude! |
vk__ • PM |
Jul 07, 2011 3:29 PM
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VK!*
![]() Posts: 460 |
First run, Seems fine.
I changed some things in beta2. Removed/replaced some vehicles. Added boxes and other things |
foibos • PM |
Jul 07, 2011 6:32 PM
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Foibos
![]() Posts: 551 |
Thank you for another fine map. The Link Scorpion rules!
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thomasito • PM |
Jul 08, 2011 11:01 AM
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Thomas!to*
![]() Posts: 221 |
it indeed does... i like the map alot, let's see how it goes with 32 players....
known bugs: - spawning at attacked nodes possible - when you crouchjump into the small windows in the wall next to the side primaries, you cant get out without shieldgunning yourself out or get shot out. one question: what are the BIG rooms next to the middle side nodes for? (the ones where 2 health pickups are in)? there are so big, saw a couple of guys tankcamping there, is that what they are for? but thx so much for the boxes to take cover, health pickups and the removal of the roof! it rocks ![]() ![]() |
elect • PM |
Jul 09, 2011 7:00 AM
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elect
![]() Posts: 66 |
As I told, i hate doing the shield-jump between the central nodes..
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vk__ • PM |
Jul 11, 2011 2:04 PM
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VK!*
![]() Posts: 460 |
Next edit is ready.
What's new; -Relic of Haste and Health. -Pickup 'Invisibility', this means u can have a Relic with combination of instant Invisibility! Even when u shoot! -New path from core to center primary node. -Other fixes people mentioned hf! |