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Forum Home > Maps & mods > ONS-Stonewall-[NV]
vk__PM
#1
ONS-Stonewall-[NV]
Mar 15, 2011 9:00 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Maybe u have seen it already, techcom has upgraded with a new [NV] map. Probably an popular [NV] candidate for the next oscar awards. :p

Here is what i did;

Converted from CTF to ONS
Base weaponlockers has 1 weapon more(Rocket launcher)
Other weaponlockers has allmost all weapons, included minigun. (except mine layers, grenades)
Node placement, mostly hidden. No cross shooting.
The core is re-placed (based on previous Edit) Its now placed a bit more hidden. Replaced the wall.
Added Techcom sign at the center.
Removed all previous weapon pickups, flags from CTF
Added 2 types of relics.(Radiation, Health)
Placed playerstarts, not only close to nodes but more spread.
Recongnizeble link setup, a la Bridge'
Close combat with lots of ways to nodes.
Sniper points
Added minigun turret at each base (core) on the tower.
Connected important node, so it can be taken when enemy has already the following node, no cross-node shootin. (based on previous)
Changed music, original was a bit slow with this lots of action.

Enjoy, its a very nice [NV] map!


Screenies:








http://BIT.ly/VKMAPDESIGN


Last edited by: vk__ Mar 15, 2011 11:42 AM
thomasitoPM
#2
Mar 15, 2011 1:17 PM
Thomas!to* Member - Joined: Jun 15, 2009
Posts: 221
awesome, can't wait! nice job man.
7/~
kentaroPM
#3
Mar 15, 2011 1:35 PM
Kentaro Member - Joined: Mar 21, 2010
Posts: 205
I have already seen this one on Mapraider, and i wanted to convert it, but you did it before me.

Nice
crusha_k_roolPM
#4
Mar 15, 2011 1:38 PM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
Didn't you call that cube map your "last" one?
kentaroPM
#5
Mar 15, 2011 1:40 PM
Kentaro Member - Joined: Mar 21, 2010
Posts: 205
I think he was speaking of his last creation, and not of his last edit
vk__PM
#6
Mar 15, 2011 2:36 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
kentaro wrote:
I think he was speaking of his last creation, and not of his last edit


Nail on the head.

;p
http://BIT.ly/VKMAPDESIGN


vk__PM
#7
Mar 16, 2011 4:06 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
New edit;

Extra relic placed, the invisible one.
Reduced all node build time from 30 to 25. Except the center nodes, i reduced them to 15.
Center bridge node weapon locker has Rockets now. When u lost the center, some rockets can help to reclaim is faster.
Added weapon lockers, and replaced a bit.
Techcom sign is smaller and placed at centers.


Cheers,
VK
http://BIT.ly/VKMAPDESIGN


vk__PM
#8
Mar 24, 2011 1:00 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
New upload.

From what i see in previous version, the center nodes are hard to get back when lost. In this edit this should be resolved.

The normal built time of the nodes here are 25 - the center nodes are 15, this was also to long. I reduced it to 8 (to match other, sektor9 primaries are 5.)

Hf on this masterpiece.
http://BIT.ly/VKMAPDESIGN


electPM
#9
Mar 31, 2011 6:13 AM
elect Member - Joined: Jun 21, 2009
Posts: 66
very nice map, congratulations ^^