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Forum Home > General Discussion > Past Project - Extended Menu
damianpaynePM
#1
Past Project - Extended Menu
Aug 12, 2010 4:15 PM
Non-member Joined: Feb 15, 2010
Posts: 19
After the update back in February that killed Radial Menus, I found myself in need of a new method to input commands without having a ton of single key binds. So I worked on this over the course of a few months, on and off.

[ Video:720p ] - Recorder gets choppy in the middle, sorry about that.

Just a really simple display kind of thing, was fun to make.
drakexzPM
#2
Aug 13, 2010 7:14 AM
Drakexz Server Admin - Joined: Apr 14, 2010
Posts: 89
wow, very nice work.

atm i'm working with single - key - binds and meta - binds (2 functions at one key).
but, even with this method all my keys are used. (big disadvantage: i have to know which function is bound to which key)

is it server or client side? (maybe a sourcemod plugin?)

i would like to know how ur menu works. (please)
any chance that u write a guide, give a link and / or upload the necessary files?


thx
Drakexz
sgc_pandaPM
#3
Aug 13, 2010 8:17 AM
SGC_Panda Server Owner - Joined: Apr 17, 2010
Posts: 36
very nice indeed. I like the setup, it looks like you might have spent a little time on it.

I was wondering the same thing about a guide or a push in the right direction for the files.

thanks for sharing the clip


SGC_Panda
damianpaynePM
#4
Aug 13, 2010 2:06 PM
Non-member Joined: Feb 15, 2010
Posts: 19
Thanks. It's its own application, separate from the game entirely. This is my first time doing something like this, so I used a really simple macroing language to code it in. Once you make a selection from the menu, it rewrites a specific .cfg file (with your command) which is bound to one of your keys with the exec command. It then sends a signal to press that key, which executes the .cfg file.

I stopped working on it a few months ago. It's not perfect but it gets the job done. If I picked up work on it again, I'd have to iron out some of the bugs for release, and maybe get some more testers...
...but it's achievable.
drakexzPM
#5
Aug 13, 2010 2:26 PM
Drakexz Server Admin - Joined: Apr 14, 2010
Posts: 89
thx for the reply / additional info.

but one thing i still have to ask: how do u display the huge menu in the game. is it also part of the extra application or is is part of l4d2?

if u need a tester, u know how to contact me. (steam or here in the forum)
damianpaynePM
#6
Aug 13, 2010 2:37 PM
Non-member Joined: Feb 15, 2010
Posts: 19
Not L4D2, it's the application. It launches windows that are set to Always On Top. Within each window is your titled selection box.

And yeah, I might call you up sometime.
cpt-eaglePM
#7
Aug 14, 2010 8:46 AM
cpt.eagle Server Owner - Joined: Mar 04, 2010
Posts: 128
nice work. i have the same problem, too much keys binded and it sucks. but now i will make menues and stuff. not that large but with evrything i need. like health and stuff. in order to do so i need to use a lot of time to figure out what i want in each menu. usally when you need something you have to open admin menue or goods. and what i want is to create a few menue with stuff i usally use. its not hard when you have the comands. so most of the time wil go to get the comands and have them in the right place. im sure that i can get half of my keys free. coz we usally have a lot of stuff and we dont use them all. i wil start with it later today and if eny of you have something i can use, just tell me. comands or just a thought please say so.
damianpaynePM
#8
Aug 16, 2010 3:33 AM
Non-member Joined: Feb 15, 2010
Posts: 19
Thanks, cpt.

Another thing I recommend trying is binding a set of keys (like F3-F12 or something) to exec .cfg files that rebind your entire layout. Like maybe F3 would rebind everything for building, F4 for admin commands, etc.