foibos • PM |
Jun 08, 2010 3:39 AM
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Foibos
![]() Posts: 551 |
Is there anyone here who can do some easy editing jobs on current maps on server to fix some glitches? Some requied files to open the map can be found here: http://uz2.ut-files.com/
Job #1: Replacing the Minotaur with something less strong on ONS-OmahaBeach-)o(-v2-beta3A-Edit1, maybe improve the access to bunkers for easier comeback. Map: http://files.ww.com/files/68360.html Job #2: Replacing the Minitanks with Badgers on ONS-MinusTankMeUp-Nightwolf-Rc7. Map: http://files.ww.com/files/68361.html Job #3: Replacing the Minitanks with Badgers on ONS-Nevermore-TankMeUp-RC1. Map: http://files.ww.com/files/68362.html The post is being updated. |
kentaro • PM |
Jun 08, 2010 6:57 AM
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Kentaro
![]() Posts: 205 |
I take job #2 and #3
![]() Speaking of minitanks, you mean the lobster? |
xicesnake • PM |
Jun 08, 2010 7:08 AM
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[*]X!ceSnake
![]() Posts: 255 |
No kenta, foibos speaks about "badger minitank", but those one are shitty coz u can't drive it correctly. U must replace it by "badger l)o(l
btw, I think that a mino on ohamabeach is nice, and can easly be destroyed by dragon or falcon. ![]() ![]() ![]() ![]() ![]() |
foibos • PM |
Jun 08, 2010 7:09 AM
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Foibos
![]() Posts: 551 |
Thanks. I mean the small tanks that looks like Badger concept. With skilled driver, Mino is the ultimate "No Comeback" & "Base on Fire" weapon there.
Last edited by: foibos Jun 08, 2010 7:14 AM
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kentaro • PM |
Jun 09, 2010 5:26 AM
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Kentaro
![]() Posts: 205 |
Job #2 and #3 done.
Download here: http://rapidshare.com/files/396992251/Tiny_editing_request.zip For the job #1 , which vehicule do you want instead of the minotaur? A biotank? A firetank? A ballista?
Last edited by: kentaro Jun 09, 2010 5:28 AM
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xicesnake • PM |
Jun 09, 2010 8:35 AM
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[*]X!ceSnake
![]() Posts: 255 |
There are already ballistas on this map. I think that maybe we could replace the ballista in the base (if I remember well) by a mino (therefore mino could allow good comeback) and replace the mino by ballista ...
What do u think ? ![]() ![]() ![]() ![]() ![]() |
kentaro • PM |
Jun 09, 2010 10:36 AM
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Kentaro
![]() Posts: 205 |
It's not a bad idea, but it allows some mino camping like in Kakmo, for example.
![]() For me a biotank instead of the mino can be good because it is quite powerful (seeing the size of the map) but very useful. |
xicesnake • PM |
Jun 09, 2010 11:20 AM
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[*]X!ceSnake
![]() Posts: 255 |
Yeah I think ur right.
However, a )o('s map without min)o(taur is not an )o( map xD ![]() ![]() ![]() ![]() ![]() |
xicesnake • PM |
Jun 09, 2010 1:05 PM
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[*]X!ceSnake
![]() Posts: 255 |
so atfer playing this map, I still think that the problem isn't the mino, but the spidermines
Spiders are only reason why nodes 10 & 11 can't be taken again. Btw, on minus tmu nightwolf, what about : - replace lobreaker at base by biotank, coz the lobreaker is totally impopular - replace the minotaur by the min)o(taur, coz 1) in night u can't really see which tank is this one (and therefore ennemy can check it easly) 2) the stupid rocket of this mino make u a turn-around-yourself (don't know if that word really exist) and u can counter it . ![]() ![]() ![]() ![]() ![]() |
foibos • PM |
Jun 10, 2010 5:47 AM
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Foibos
![]() Posts: 551 |
Thank you for #2 and #3, Kentaro. Regarding #1, the spiders should go. The map is imo too small for Mino (or it should be placed in both bases, but there's already a bunch of weaponry), we can try the Bio intead of it. Is there the Firetank somewhere? If not, it would be even better than Bio. Regarding the Nightwolf's Minus, let's keep it slightly different from Gorzakk's version.
Last edited by: foibos Jun 10, 2010 5:52 AM
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