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Forum Home > Maps & mods > ONS-DayBreak-Q1
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vk__PM
#1
ONS-DayBreak-Q1
Aug 26, 2011 8:50 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460



Got a new map created for u!


It is a medium sized map, with direct action based on absolute team-work! Linking power! Cores are directly connected. This brings a new type of onslaught where u need to defence while others attack. With fully loaded weapons-medium sized armory and new turrets.

The map is Done, and can be served with a fresh cold beer.
Hopefully you will like this. I do =)


Screenie!




Quiet out there... Let the party begin.


Beers,
VK! ^^
http://BIT.ly/VKMAPDESIGN


crusha_k_roolPM
#2
Aug 26, 2011 9:17 AM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
vk__ wrote:
Cores are directly connected. This brings a new type of onslaught where u need to defence while others attack.


I smell a quick end of the map.
vk__PM
#3
Aug 26, 2011 9:24 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
I know, but i hope it is not. (Onslaughtspecials)
http://BIT.ly/VKMAPDESIGN


vk__PM
#4
Aug 26, 2011 10:36 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
First run with 10 players; smooth no crash =)

beta 2 uploaded

Changes:

Vehicle loadout (trying to find good setup)
Added Avril
Fixed jumppad

2nd run, everything seems fine!
http://BIT.ly/VKMAPDESIGN


Last edited by: vk__ Aug 26, 2011 11:35 AM
vk__PM
#5
Aug 26, 2011 2:44 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Beta 3 uploaded

Based on 2n , fast update removed ion.. and ither vehicles.
http://BIT.ly/VKMAPDESIGN


kentaroPM
#6
Aug 26, 2011 5:56 PM
Kentaro Member - Joined: Mar 21, 2010
Posts: 205
Seems really nice!
Did you add some tricks (with secret passages, for sure!) ?
crusha_k_roolPM
#7
Aug 26, 2011 6:09 PM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
Peg already blamed me for releasing multiple map versions per week. He would probably debate your head off for doing so on a single day.
vk__PM
#8
Aug 27, 2011 7:17 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Yes, some tricky jumps to reach weapons, but after few run with 30 players it needs more paths for players on foot. So next update will have more. Also vehicle layout, i am trying to Find the right balance, thats why the Quick updates are for.
http://BIT.ly/VKMAPDESIGN


kentaroPM
#9
Aug 27, 2011 7:55 AM
Kentaro Member - Joined: Mar 21, 2010
Posts: 205
With bots this map is hell for footmen.
Always got killed by Paladon or Goliath. ...

I hope it's better with real players.

What do you think of underground passages?
You could make some metro stations like in Urban, would be very nice for footmen.
vk__PM
#10
Aug 27, 2011 9:10 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
What about 1 goliath, 2 hellbenders and some scorps for each team?
http://BIT.ly/VKMAPDESIGN


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