vk__ • PM |
May 29, 2011 1:58 PM
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VK!*
![]() Posts: 460 |
Here is the list of the maps with the current versions, links and changes i created.
Official maps: ONS-SEKTOR9-VENI-VIDI-VICI! Released: 15 May 2010 Description: Small indoor concrete facility, with fast, close combat action and lots of different paths. Current Version: As title (FINAL) Different Final Version(s): None Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=29819 Old thread (first name): http://www.gametracker.com/clan/freelancer/forum.php?thread=29525 ONS-SEKTOR8-THE-BATTLE-CONTINUES Released: 14 July 2010 Description: Large indoor concrete docking station, filled with toxic gass. Very team based. Current Version: V4-AC!D! (FINAL) Different Final Version(s): V3 Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=32536 ONS-SEKTOR7-PROJECT NOKTURNE Released: 24 October 2010 Description: Last and biggest Facility based on SEKTOR with alien underground. Project Nokturne based on original Countdownnode placed in the middle. Current Version: V5 Different Final Version(s): V4 (Dark theme) Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=47037 ONS-VK’S PLAYGROUND! Released: 1 December 2010 Description: Close-combat-whore-flak monkey map with no vehicles. Stay alive with fully loaded weapons. Master the playground. Current Version: V2-edit2 (FINAL) Different Final Version(s): None Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=48871 ONS-Reichstag-Battle-Of-Berlin-2-May-1945 Released: 23 January 2011 Description: Giant outdoor map with the popular German Reichstag building in 1944. Tank based. Current Version: V4-3 Different Final Version(s): V3 (Smaller version) Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=51749 ONS-COD!-CUBES-OF-DEATH! Released: 12 March 2011 Description: Map based on movie the ‘The Cube’ from year 1997. 9 Cubes, all connected with doors, different themes, traps and tricks. Trick or be tricked. Current Version: Beta1D Different Final Version(s): None Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=54006 ONS-IMPULZE! Released: 17 May 2011 Description: My last map for 1 year celebrate of mapping. Based on most popular map SEKTOR9. Lots of adrenaline flows. Modern design, bright colors. Current Version: V1-4 Different Final Version(s): None Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=56729 ONS-DoubleSlap! Released: 05 July 2011 Description: Remake of Tripleslap Current Version: V1-3 Different Final Version(s): None Original thread: http://www.gametracker.com/clan/freelancer/forum.php?post=238413#post238413 Never released alpha maps: ONS-IMPULZ!-HYPERCUBE Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=47925 Map conversions and edits: ONS-Ohamabeach Released: 12 March 2011 Description: As title. Current Version: ONS-OmahaBeach-)o(-v2-beta3A-VKedit CTF-Stonewall Released: 15 March 2011 Description: Old castle/temple theme Current Version: ONS-Stonewall-[TC]-VKedit2D[NV] Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=54186 CTF-Aggressivealleys2004 Released: 20 March 2011 Description: As title. Current Version: ONS-AggressiveAlleys2011-[TC]-VKedit1I Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=54440 ONS-MasterShower-V3 Released: 19 April 2011 Description: As title. Current Version: ONS-MasterShower-V3-VKedit1D CTF-{Fs}-CopperHead Released: 28 April 2011 Description: Current Version: ONS-{Fs}-CopperHead-[TC]-VKedit1B[NV] (OFFLINE) Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=55978 Current version of all the maps listed can u find here: http://109.231.191.6:8080/Maps/ Time by time I fill in this page by myself, comments and any suggestion regarding the unfinished versions, please post it here. I want to let u all know that i am almost done with the mapping for unreal 04. From now on I will edit my maps until they are final. Thank you for all the patience. VK!* aka Kenny
Last edited by: vk__ Jul 15, 2011 8:27 AM
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vk__ • PM |
May 30, 2011 1:07 PM
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VK!*
![]() Posts: 460 |
Update:
ONS-Reichstag-Battle-Of-Berlin-2-May-1945 Added other vehicles for the team at Reichstag. Update: ONS-IMPULZE! Changes: Link setup and nodes. Visiual bugs removed. |
kentaro • PM |
Jun 08, 2011 4:08 PM
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Kentaro
![]() Posts: 205 |
ONS-Impulze : You could try to replace the 2 center nodes by one node, put into the central building of Battlefront. It would change a bit, i think the center walls are a bit ugly and boring.
ONS-Copperhead : Remove water damage. Increase the number of bridges. Replace some teleporters for bridges (there are too many teleporters.... it's fun but boring with time; and it's not very useful to get the side nodes back). Kent' |
vk__ • PM |
Jun 08, 2011 4:16 PM
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VK!*
![]() Posts: 460 |
kentaro wrote: Nice idea, i will figure that out! Thank you. |
kentaro • PM |
Jun 10, 2011 9:05 AM
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Kentaro
![]() Posts: 205 |
vk__ wrote: But before, you need to ask for the static mesh creator's agreement. Here it is Crusha so you would not have lot of problems ![]() |
crusha_k_rool • PM |
Jun 10, 2011 9:40 AM
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[GSPB]Crusha
![]() Posts: 926 |
I will not give you any of my StaticMeshes! D:
(Luckily for you is it a Brush here. ![]() ![]() |
vk__ • PM |
Jun 14, 2011 2:56 PM
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VK!*
![]() Posts: 460 |
Update:
ONS-IMPULZE! Changes: Link setup and node; Center node added, with few barriers, no bunker, just simple fence to fit the rest of the map. Enjoy |
kentaro • PM |
Jun 16, 2011 12:16 PM
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Kentaro
![]() Posts: 205 |
Nice!
And i'm always waiting for the retexturing of Sektor7 ![]() |
vk__ • PM |
Jun 21, 2011 2:50 PM
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VK!*
![]() Posts: 460 |
Update:
ONS-IMPULZE! New: More (secret) rooms and new vehicles. Have fun=) |
vk__ • PM |
Jun 23, 2011 4:28 PM
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VK!*
![]() Posts: 460 |
Update:
ONS-IMPULZE! Changes; Rooms behind cores removed. Added new vehicles and new tunnel. (jumptrick is easyer now.) And last but not least. A new weapon! |