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vk__PM
#1
VK Mapping Thread.
May 29, 2011 1:58 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Here is the list of the maps with the current versions, links and changes i created.

Official maps:


ONS-SEKTOR9-VENI-VIDI-VICI!
Released: 15 May 2010
Description: Small indoor concrete facility, with fast, close combat action and lots of different paths.
Current Version: As title (FINAL)
Different Final Version(s): None
Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=29819
Old thread (first name): http://www.gametracker.com/clan/freelancer/forum.php?thread=29525

ONS-SEKTOR8-THE-BATTLE-CONTINUES
Released: 14 July 2010
Description: Large indoor concrete docking station, filled with toxic gass. Very team based.
Current Version: V4-AC!D! (FINAL)
Different Final Version(s): V3
Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=32536

ONS-SEKTOR7-PROJECT NOKTURNE
Released: 24 October 2010
Description: Last and biggest Facility based on SEKTOR with alien underground. Project Nokturne based on original Countdownnode placed in the middle.
Current Version: V5
Different Final Version(s): V4 (Dark theme)
Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=47037

ONS-VK’S PLAYGROUND!
Released: 1 December 2010
Description: Close-combat-whore-flak monkey map with no vehicles. Stay alive with fully loaded weapons. Master the playground.
Current Version: V2-edit2 (FINAL)
Different Final Version(s): None
Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=48871

ONS-Reichstag-Battle-Of-Berlin-2-May-1945
Released: 23 January 2011
Description: Giant outdoor map with the popular German Reichstag building in 1944. Tank based.
Current Version: V4-3
Different Final Version(s): V3 (Smaller version)
Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=51749

ONS-COD!-CUBES-OF-DEATH!
Released: 12 March 2011
Description: Map based on movie the ‘The Cube’ from year 1997. 9 Cubes, all connected with doors, different themes, traps and tricks. Trick or be tricked.
Current Version: Beta1D
Different Final Version(s): None
Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=54006

ONS-IMPULZE!
Released: 17 May 2011
Description: My last map for 1 year celebrate of mapping. Based on most popular map SEKTOR9. Lots of adrenaline flows. Modern design, bright colors.
Current Version: V1-4
Different Final Version(s): None
Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=56729

ONS-DoubleSlap!
Released: 05 July 2011
Description: Remake of Tripleslap
Current Version: V1-3
Different Final Version(s): None
Original thread: http://www.gametracker.com/clan/freelancer/forum.php?post=238413#post238413

Never released alpha maps:
ONS-IMPULZ!-HYPERCUBE
Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=47925


Map conversions and edits:

ONS-Ohamabeach
Released: 12 March 2011
Description: As title.
Current Version: ONS-OmahaBeach-)o(-v2-beta3A-VKedit

CTF-Stonewall
Released: 15 March 2011
Description: Old castle/temple theme
Current Version: ONS-Stonewall-[TC]-VKedit2D[NV]
Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=54186

CTF-Aggressivealleys2004
Released: 20 March 2011
Description: As title.
Current Version: ONS-AggressiveAlleys2011-[TC]-VKedit1I
Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=54440

ONS-MasterShower-V3
Released: 19 April 2011
Description: As title.
Current Version: ONS-MasterShower-V3-VKedit1D

CTF-{Fs}-CopperHead
Released: 28 April 2011
Description:
Current Version: ONS-{Fs}-CopperHead-[TC]-VKedit1B[NV] (OFFLINE)
Original thread: http://www.gametracker.com/clan/freelancer/forum.php?thread=55978

Current version of all the maps listed can u find here: http://109.231.191.6:8080/Maps/


Time by time I fill in this page by myself, comments and any suggestion regarding the unfinished versions, please post it here. I want to let u all know that i am almost done with the mapping for unreal 04. From now on I will edit my maps until they are final. Thank you for all the patience.

VK!* aka Kenny

http://BIT.ly/VKMAPDESIGN


Last edited by: vk__ Jul 15, 2011 8:27 AM
vk__PM
#2
May 30, 2011 1:07 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Update:

ONS-Reichstag-Battle-Of-Berlin-2-May-1945
Added other vehicles for the team at Reichstag.

Update:

ONS-IMPULZE!
Changes: Link setup and nodes. Visiual bugs removed.
http://BIT.ly/VKMAPDESIGN


kentaroPM
#3
Jun 08, 2011 4:08 PM
Kentaro Member - Joined: Mar 21, 2010
Posts: 205
ONS-Impulze : You could try to replace the 2 center nodes by one node, put into the central building of Battlefront. It would change a bit, i think the center walls are a bit ugly and boring.


ONS-Copperhead : Remove water damage. Increase the number of bridges. Replace some teleporters for bridges (there are too many teleporters.... it's fun but boring with time; and it's not very useful to get the side nodes back).

Kent'
vk__PM
#4
Jun 08, 2011 4:16 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
kentaro wrote:
ONS-Impulze : You could try to replace the 2 center nodes by one node, put into the central building of Battlefront. It would change a bit, i think the center walls are a bit ugly and boring.

Kent'


Nice idea, i will figure that out! Thank you.
http://BIT.ly/VKMAPDESIGN


kentaroPM
#5
Jun 10, 2011 9:05 AM
Kentaro Member - Joined: Mar 21, 2010
Posts: 205
vk__ wrote:
Nice idea, i will figure that out! Thank you.


But before, you need to ask for the static mesh creator's agreement.
Here it is Crusha so you would not have lot of problems
crusha_k_roolPM
#6
Jun 10, 2011 9:40 AM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
I will not give you any of my StaticMeshes! D:

(Luckily for you is it a Brush here. )
vk__PM
#7
Jun 14, 2011 2:56 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Update:

ONS-IMPULZE!
Changes: Link setup and node; Center node added, with few barriers, no bunker, just simple fence to fit the rest of the map.

Enjoy
http://BIT.ly/VKMAPDESIGN


kentaroPM
#8
Jun 16, 2011 12:16 PM
Kentaro Member - Joined: Mar 21, 2010
Posts: 205
Nice!

And i'm always waiting for the retexturing of Sektor7
vk__PM
#9
Jun 21, 2011 2:50 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Update:

ONS-IMPULZE!

New: More (secret) rooms and new vehicles.


Have fun=)
http://BIT.ly/VKMAPDESIGN


vk__PM
#10
Jun 23, 2011 4:28 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Update:

ONS-IMPULZE!

Changes; Rooms behind cores removed.
Added new vehicles and new tunnel. (jumptrick is easyer now.)
And last but not least. A new weapon!

http://BIT.ly/VKMAPDESIGN


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